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(ARA) – Gone are the days where a teacher stood at the chalkboard – her back to the classroom – demonstrating a math equation. Technology has taken over elementary, middle and high schools across the country, allowing teachers to interact with and educate students in a more hands-on way.

The typical school classroom has interactive whiteboards, computers, laptops, calculators and even video games. Nearly 85 percent of teachers feel that in order for their students to succeed in school, they need to have a general understanding of the latest technology, according to an IPSOS poll taken for Duracell. This is because once students leave the school setting, they’re going to be using technology in college, jobs and everyday life. In fact, survey results have shown that children prefer to learn with the assistance of technology.

Keeping all of this technology running on full power, both at home and school, are Duracell CopperTop batteries – the No. 1 battery brand trusted by teachers. Duracell also has an array of products available to make sure your child has enough power as they go through the school year working on their e-reader, laptop, advanced graphic calculator or even smartphone.

Technology is taking learning to a new level, and as it continues to improve, your children will be incorporating technology into their learning at more advanced levels.

For example, your child’s newest book report may skip using paper altogether. With a few quick clicks, books can be downloaded to her e-reader, which she’ll read on the bus, while in between school and her extracurricular activities and at night before crawling into bed. Once the book is finished, she can type her report on her laptop computer, email it to her teacher and, if necessary, present it to her class using a computer slideshow presentation on the classroom interactive whiteboard.

For young elementary students, the success of computer games like Number Munchers has exploded. Now children can learn spelling, basic math, science, history, geometry and even art through online games in both the classroom and at home.

At the higher grade levels, some teachers are designing projects completely developed around online research, which students conduct on laptops, smartphones and other mini computers. These projects allow students to properly cite their sources and develop skills in finding quality reference material online.

The technology interest goes beyond the traditional classroom setting. Gym teachers are turning to physically active video games like Dance Dance Revolution to get children working on balance, coordination and aerobic movements. Since many students are already playing the physical games at home on their gaming systems, it’s helped make gym class more exciting.

Excitement, learning and more interaction are just a few of the reasons parents and teachers are finding success with incorporating technology into the classroom. And as it develops, you can just imagine the educational journeys students will take with new technology tools.

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